About This Game Gone In November is a video game which deals with the theme of depression. Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom? "Aren't we all puppets and the modern world is what pulling the strings? It is tearing us apart. The closer we are to each other, the more lonely we feel." 6d5b4406ea Title: Gone In NovemberGenre: Adventure, IndieDeveloper:FlorastaminePublisher:Sometimes YouRelease Date: 18 Aug, 2016 Gone In November Activation Code [serial Number] This game hit home and really smacked me with a realisation standpoint....It's fantastic and executed well and I HIGHLY suggest this game. It really puts you into an interesting perspective about your life (Or your player's life) and if you have Suicial Tendancies and Depression, This is something worth playing. Trust me. But that's just my opinion, of course.. This game hit home and really smacked me with a realisation standpoint....It's fantastic and executed well and I HIGHLY suggest this game. It really puts you into an interesting perspective about your life (Or your player's life) and if you have Suicial Tendancies and Depression, This is something worth playing. Trust me. But that's just my opinion, of course.. (Some spoilers!)Money wasn\u2019t even an issue here, and it shouldn\u2019t be an issue for anyone considering this game is a cent short of a dollar. Anyway - this is a great game. Very short, I finished it in about 10 minutes. The topics presented are deep, personal, and for some, very relatable. For me indeed. The story is straightforward, part of it can be interpreted, though. Essentially it\u2019s the story of a man who has a form of cancer, presumably lung cancer, based on the cigarette seen on the livingroom table. You control this unnamed main character through his journey. Not a lot is presented, and the information the player receives is through reading. The player can infer that the main character is dying, very quickly. He goes through his final moments remembering the good and the bad times throughout his life. If you haven\u2019t already assumed - this is a very depressing game. I\u2019m depressed just writing this review. I didn\u2019t cry, but there\u2019s deep, sad feeling, which will linger for a while. This game reminds us of things we often forget. That\u2019s all there\u2019s to say about this. The graphics aren\u2019t anything special, they weren't the priority however. The story is engaging, incredibly sad; I found myself smiling at the things I read, and I found myself nearly crying because of the things I read. This is a wonderful game, and a wonderful journey to experience.9\/10 I highly recommend this masterpiece.. When I first saw this I honestly was excited, I love little depressing, or meaningful story games that don't cost to much. A good example is Emily is Away but I got this and I extremely don't like it. First off the story is REALLY complicated in all honestly, There isn't much story in general, The whole time I sorta thought, man when he wakes up from this drug dream he'll go to his computer and message this girl he loves and an actual story will start, not just background and telling how depressed he feels. The part where you're introduced to killing himself or to keep going I thought it was going to get intresting, I thought if I choose Keep going I'll keep going through a cooler story, one that happens in the present, but no, the game just ends there The game also likes to do these random jump scares to make it seem indie and cool but its really just frighting and off point, mostly getting hit by the truck one that made no sense what so ever In the end I don't recommend this game at all, It seems to be made by a sixteen year old cringy indie and super edgy game developer. It also has a ton of inaccurate things and every single graphic is completely just reused a ton of the time. Save the dollar but most important, the time.. I'm recommending this game, though I don't believe it is for a lot of people. It's short, has terrible graphics, and is the very definition of a walking simulator with very little interaction. But I liked it. I enjoyed the message it was trying to deliver (though it is a little convoluted) and expressed it in a few experimental and interesting ways. One aspect I really liked was how the dialouge and the characters thoughts would pop up on screen but as you walked further more and more text would pop up clouding the screen in disturbing thoughts and misunderstood perceptions. I was frantically trying to read them all, but as I tried to read them others would disapear and others would appear before I could fully grasp them. I don't know if this was intentionally trying to create that sense of mental bombardment we can sometimes go through, but I found it pretty effective. Overall it's a short experience that costs less than a dollar. It has no replayability but leaves you thinking about it afterwords. I enjoy this "short story" type gaming and I hope to see more of it. If you're looking for a short and semi-interesting experience that's worth every one of your 84 cents (but not much more), this is your game.. I found this "game" while I was looking for cheap games with trading cards on the store and added it to my wishlist. I finally bought it during the holiday sale 2016 and started it yesterday. To be honest the game was not what I expected it to be... It was really short but too long for a healthy person. I don't know what depression feels like but this was enough for me to state that I don't want to ever know. It is slow and after the first minute you start to become as shiftless as the protagonist.I guess the whole game tries to pull you down to a level where you can feel what a depressed person might feel and that you try to understand what that whole illness is about. Of course I chose the (in my opinion) good door but in the end I was alone with a subdued feeling that I can do nothing.Thank you for pulling me down ;). While the game is rather cheap (less than $1 on sale) and has a strong concept of what it wants to do- it is executed extremely poorly by the developers. I do not mind text based games- but the text itself is confusing and often overlaps onto itself- I also had difficulty understanding who was saying what. It felt difficult to understand and a bit nonsensical if you moved too quickly and had text overlapping on text and scattered test on the grounds. It's difficult to say that I recommend this game in its state since the pricing is about what I expected for this type of game with a lack of visual presentation. Pros: + Cheap, Cheap, Cheap + Good Concept, Difficult Subject + Runs Well, No Crashing ( Functions )+ Decent WritingCons: + Confusing Narritive Presentation+ Lack of Visuals + Overlapping text ( where text is not suppose to overlap )+ Some spelling errors + Issues with hitbox on pills in kitchenConclusion: If you feel like spending 30 minutes reading a narritive that is semi-difficult to understand but has some heart behind the writing- feel free to spend a $0.84 on it. I didn't feel like it added anything to my life, personally, so I cannot recommend it.. The English needs improvement, but the game as a walking simulator is a good view of people who are actually going through these feelings. The story is nice. This game is comforting in a somber way.7\/10
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Gone In November Activation Code [serial Number]
Updated: Mar 2, 2020
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